Our state of the art partners facilities use cutting edge technology to help aid in the process of recovery

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We use specialized medical protocols during the entire process tailored to each individual

Our trademarked virtual reality program:

This program was specially designed for our patients by one of the top Harvard-trained psychiatrists in the country

Studies have shown that VR can help significantly reduce anxiety and panic symptoms

This cutting edge holistic program is unique to our partner facilities and helps set them above the rest when it comes to advanced recovery care

Research supports the effectiveness of virtual reality

Though more research still needs to be completed, there is evidence showing that virtual reality can be helpful in the treatment of acute pain, anxiety, phobias, and drug related cue reactivity.

A recent meta analysis has shown that VR can be helpful in the treatment of anxiety disorders and the results from the VR exposure treatment can be generalised to real life.This is promising, as patients undergoing detoxification often experience feelings of anxiety.

Additionally, VR has been shown to be effective in the treatment of acute pain in several studies. For this reason, the Cynergi VR suite is available for patients to use on demand as they are likely to experience anxiety, panic, and pain during the detoxification process. There is some research pointing to the efficacy of VR cue therapy for addiction and we hope to conduct some of those studies in the future.

Footnotes

1: Maples-Keller JL, Bunnell BE, Kim SJ, Rothbaum BO. The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders. Harv Rev Psychiatry. 2017 May/Jun;25(3):103-113. doi: 10.1097/HRP.0000000000000138. PMID: 28475502; PMCID: PMC5421394.

2: Opriş D, Pintea S, García-Palacios A, Botella C, Szamosközi Ş, David D. Virtual reality exposure therapy in anxiety disorders: A quantitative meta-analysis. Depress Anxiety. 2012;29:85–93. [PubMed] [Google Scholar]

3: Morina N, Ijntema H, Meyerbroker K, Emmelkamp PMG. Can virtual reality exposure therapy gains be generalized to real-life? a meta-analysis of studies applying behavioral assessments. Behav Res Ther. 2015;74:18–24. [PubMed] [Google Scholar]

4: Hoffman HG, Richards TL, Coda B, et al. Modulation of thermal pain-related brain activity with virtual reality: evidence from fMRI. Neuroreport. 2004;15:1245–8.[PubMed] [Google Scholar]

5: Das DA, Grimmer KA, Sparnon AL, McRae SE, Thomas BH. The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial. BMC Pediatrics. 2005;5:1.[PMC free article] [PubMed] [Google Scholar]

6: Yoon JH, Newton TF, Haile CN, et al. Effects of D-cycloserine on cue-induced craving and cigarette smoking among concurrent cocaine- and nicotine-dependent volunteers. Addict Behav. 2013;38:1518–1526.[PMC free article] [PubMed] [Google Scholar]